Big Ring
Wait by YELLOW CORNER. Collect LANCE and RINGS from YELLOW KNIGHT.
Flags
Grab FLAGS from BLUE CORNER. Throw YELLOW FLAG to R/Y SQUIRE. Go to YELLOW CORNER.
Javelin
Retrieve JAVELINS from YELLOW CORNER. Hand out to KNIGHTS. WAIT in YELLOW CORNER. Retrieve JAVELINS from opposite end after GREEN KNIGHT finishes, and PUT AWAY.
Little Ring
Retrieve LANCES from YELLOW CORNER and hand out to KNIGHTS. Check for FOOLS in FRONT ROW. Wait at LITTLE RING RACK, then go to MIDDLE of arena. Bring RACK DOWN if RING comes down, then put it UP after B/W puts in new RING. Retrieve YELLOW and RED KNIGHT’S RINGS afterwards. Get JOUST LANCES from YELLOW CORNER and put them in BLUE CORNER. Put SHIELD from BLUE CORNER on TOP LANCE. Re-roll RINGS with B/W SQUIRE. Exit Arena.
Fight One: Small Bola (R/Y, Red)
Pawn: first black.
- After Yellow Knight rides by, wait by rail.
- Retrieve lance or tips on both passes. Run rails back on dismount.
- When R/Y knight throws his shield, grab ax, bola, and red shield. Run equipment backstage.
Fight Two: Mace (B/W, Blue)
Pawn: third black.
- Pickup B/W’s lance after First pass. Shift down to light horse rail. Carry rail back after B/W knight dismounts. Carry equipment backstage. Go back to light horse rail.
Fight Three: Ax (Yellow, Green)
Pawn: Light horse head.
- First pass, rearm Green Knight with a lance. Second pass, when MC says, “…Unhorsed!”, run the light horse rail to the wall.
- Get an espada and yellow shield from the wall OR the large ax (check the board). Give the weapons to the knight and take his helmet.
- During the fight, Yellow Knight will push Green Knight with his shield. When this happens, grab his espada from the ground and give it back to him, OR give him a new one if he was using the ax.
- When he wins, grab a mandoble from the wall and wait at B/W section. When your knight gestures you over, give him the mandoble and take his espada. Give the espada to the Red Squire.
Fight Four: Mondoble (Yellow, R/Y)
- After yellow knight dies, carry him backstage.
Fight Five: Double Sword (Red, Blue)
Pawn: Heavy horse.
Run rail on nod. After FIRST PASS, retrieve RED KNIGHT’S LANCE/TIPS. After SECOND PASS, pickup any extra TIPS (otherwise wait). On the RUNDOWN, retrieve RED KNIGHT’S USED LANCE. When the MC says “DISMOUNT”, run the HEAVY HORSE HEAD and HEAVY HORSE HEAD RAIL back to the wall. Immediately bring HEAVY HORSE HEAD backstage. Then immediately return to RED CORNER. After the fight has concluded, retrieve the THREE ESPADAS that were thrown during the fight. Put them back on their rack. Bring any extra equipment backstage.
Backstage—only on the last show of the day—take all shields and weapons from under the board and bring them to the warehouse. Weapons go in their designated spots; shields go next to Damien’s workbench.
Run rail on nod. After FIRST PASS, retrieve RED KNIGHT’S LANCE/TIPS. After SECOND PASS, pickup any extra TIPS (otherwise wait). On the RUNDOWN, retrieve RED KNIGHT’S USED LANCE. When the MC says “DISMOUNT”, run the HEAVY HORSE HEAD and HEAVY HORSE HEAD RAIL back to the wall. Immediately bring HEAVY HORSE HEAD backstage. Then immediately return to RED CORNER. After the fight has concluded, retrieve the THREE ESPADAS that were thrown during the fight. Put them back on their rack. Bring any extra equipment backstage.
Fight Six: Sword and Shield (B/W, Blue)
Backstage—only on the last show of the day—take all shields and weapons from under the board and bring them to the warehouse. Weapons go in their designated spots; shields go next to Damien’s workbench.
Fight Seven: Big Bola (B/W, R/Y)
- Grab Broken lance and sword.
- Grab bola and R/Y shield.
- Grab the kill sword.
No comments:
Post a Comment