Tuesday, September 18, 2018

Green Squire Stage Directions


Big Ring
  • Run to the blue section shield with poop bucket; place bucket under shield and scooper under lance rack.
  • Take the Green knight’s lance, remove rings and give to R/Y Squire, set lance on lowest rung of rack.
  • Run to dais to catch knights’ fallen flowers.

Flag Toss
  • Run out to stand beside R/Y Squire and pick up any flags that the knights drop. R/Y sets up the flag stand; toss him the next flag leaning against the wall behind you. First B/W, then red.
  • Run to the dais to catch flowers again.
  • After all winning knights get flowers, peek behind the curtain and nod to the Red Squire. He will open the curtain. Attach the chain around the curtain to keep it from being loose.
  • Go stand in front of the Green section shield.

Javelin
  • The other squires will hand you the javelins after the knights have thrown them into the target. Jab them in the sand to make two piles for hits and misses. Try to keep the colours on their respective sides if possible.
  • After the Green knight emerges from the tunnel, help the Red Squire unchain the curtain and wait to catch flowers.

Little Ring
  • Run to R/Y Squire; he will hand you a ring to hold (or maybe you have to take it off the wall).
  • Keep an eye out for waitresses or patrons near the edge of the arena. Warn them that lances are coming.
  • Pick up any rings that fall off the bar and attach them to empty ring holders that R/Y squire may hand you. After three knights have passed, quickly place the ring holders on the wall. Unhook the bar and place on the wall. Run backstage and open the curtain when Lord Marshal says, “…East and West!” Close the curtain behind him, then take his horse to its stall.

Joust pres position is third from the right (last open position). Take a big side step to the left when you get to the end. Both Green and Red squires should be shoulder-to-shoulder and lined up as if they were standing together on the stairs in the audience.

1st Fight (Small Bola)
  • Run out the pawn to the fourth laser dot, behind R/Y who has the horse.
  • Take the R/Y knight’s disarms (lance, feather, shield), place on the lance rack, run to 4th position on rails. Wait for 3rd position squire’s signal to run out rails.
  • First pass pick up Red lance, second pass pick up tips.
  • Clear rails on dismount, place pawn near flag stand on Yellow side, clear R/Y knight’s disarms and anything else you can pick up along the way.
2nd fight (Mace)
  • Place 3rd position pawn on laser-dot after Lord Marshal leaves spotlight. Give the nod to run out the rails after Lord Marshal turns his horse away.
  • Pick up tips both passes, maybe pick up shield if it lands nearby.
  • Clear rails on dismount and run pawn to flag stand on blue side.
  • Clear mace and anything you find along the way.

3rd fight (Ax)
  • Stand near red corner, salute your knight and prepare to rearm Yellow knight with lance. You don’t run out pawns or rails this time.
  • First pass: rearm Yellow, then run to pick up Green knight’s ax or sword & shield depending on what the board says they’ll be using that fight.
  • Arm your knight after Yellow’s horse runs by you.
  • Pick up an espada (short sword) from the wall. When Yellow Knight throws his shield, run out and rearm Green with the espada.
  • After Green dies, pick him up and walk him backstage. Immediately run back out to the arena.

4th fight (Mandoble)
  • Pick up any weapons the other squires may have missed. Replenish lance racks if necessary.

5th fight (Double Sword)
  • Place 3rd position pawn on laser-dot after Lord Marshal leaves spotlight. Give the nod to run out the rails after Lord Marshal turns his horse away.
  • First pass, pick up tips. Second pass, pick up tips and blue shield.
  • On dismount, run the rails back and bring the 3rd position pawn backstage with anything else lying at the edges of the arena that you can carry (lances, shields, helmets, maybe even another pawn).

6th fight (Sword and Shield)
  • When the Blue Knight dies he will throw his shield to the wall. Clear it along with a nearby sword sticking in the sand
  • Pick up any swords the other squires may have missed

Final fight (Bola)
  • Clear the broken lance and horse sword
  • Clear the R/Y shield and Bola after it is thrown
  • Clear the kill sword

Final Pres
Give the “Hup!” when the MC starts talking again after he says “…queen of love and beauty.” Give the final “Hup!” when all squires are lined up in front of the tunnel.

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