Monday, September 24, 2018

Red Squire Stage Directions

Big Ring
Retrieve your knight's lance and rings. Collect rings to give to Blue Squire.

Flags
Bring flags to middle of arena and unfurl them. Toss the to Zebra Squire. Pick up any flags the knights drop and toss them to Yellow Squire. Run backstage after the game is complete.

Javelin
Wait for Green Squire's nod to open the curtain, then chain the curtain. Wait backstage for the duration of the game. While there, you can move the joust shields from the railing to the tractor (leave Red and R/Y shield on the railing). Unhook and close the curtain after the game is done.

Little Ring
Run out and, if necessary, help Zebra Squire set up the pole. Lookout for patrons and staff in the front row. Pick up any rings the knights drop. After the game, let the horses ride by then put the empty cartridges on the wall, take down the pole and return it to its rack. Wait in front of the curtain in case one of the knights drop their favours.


1st Fight Small Bola (R/Y, Red)

  • Run out with the heavy horse-head
  • After all horses ride by, arm your knight with a lance and the joust shield on the rack.
  • Re-arm R/Y Knight with a lance
  • Give your knight the rundown shield after he has been unhorsed
  • After the rundown, take your knight's helmet and shield and set them against the wall. Grab the small ax and red fight shield from the wall; present them to your knight in the spotlight.
  • When shield is thrown, re-arm your knight with a mandoble.
  • Pick up your knight. The other knight will call him in for a handshake, so you can let him go.

2nd fight Mace (B/W, Blue)
  • Set up the heavy horse-head and run out the rail.
  • On the passes grab the broken lances and the shield.
  • Move up a pawn. Run the rails when B/W knight dismounts and return pawn to green corner.
  • Clear whatever you can. 

3rd fight Ax (Green, Yellow)
  • Place a pawn on the fourth laser dot and run out the rails.
  • On first pass, collect the lance. Second pass, run back the rails and grab Yellow's discarded lance, shield, and whatever else you can carry to the backstage.
  • Pick up Green Knight's kill sword and hold onto it. Wait in red corner.

4th fight Mandoble (Yellow, R/Y)
  • Yellow Squire will hand you another espada. After the fight concludes, run the two swords up to yellow corner and stick them in the sand, near the wall.

5th fight Double Sword (Blue, Red)
  • Run the rail to the light horse-head.
  • Re-arm Blue Knight with lance.
  • Take your knight's helmet and give him a fresh lance. Also pick up his discarded lance and shield and stash them near the wall.
  • Quickly run the rail back, then grab the two espadas you stuck in the sand. Run them across the arena to arm your knight in the spotlight.
  • Pick up your knight.

6th fight Sword and Shield (B/W, Blue)
  • Clear the Blue Knight's espada and shield.

7th fight Big Bola (B/W, R.Y)
  • Clear Broken lance and sword
  • Clear Bola and shield
  • Get the kill sword

Zebra Squire Stage Directions



Big Ring
Bring poop bucket to red corner. Get your knight’s lance and rings

Flags
Set up the flag rack after each pass. If Red Squire has to grab a fallen flag, then bring the flag with you when you set up.

Javelin
Stand in green corner near the tunnel. Pull the javelins out of the target. The MC may ask for your opinion on whether it was good or not. Hand three javelins (yellow, black, red) to Yellow Squire after Green Knight leaves the tunnel.

Little Ring
Take the pole off the wall and set it up. Warn anyone standing near the edge of the arena that lances will be coming by. Change the ring cartridges if a knight knocks the ring out. Careful not to put the cartridge in backwards—the ribbon should be facing you. When the knights are finished, take the ring from your knight, swap colours with the other squires, and re-roll the rings back on the cartridges.



1st fight Small Bola (Red, R/Y)
  • Open the curtain, then run out and wait in red corner.
  • Disarm Red Knight. Place lance and shield on racks.
  • Run out the heavy horse-head rail. Retrieve anything nearby on passes. Run the rail back.
  • Take the red shield and lance backstage. Return with two lances for the same rack


2nd fight Mace (B/W, Blue)
  • Wait in red corner
  • Rearm Blue Knight with a lance after first pass.
  • After second pass, immediately run the mace to your knight and take his helmet (he will still be on his horse). Quickly run the heavy horse-head rail back when your knight dismounts.
  • (?) Pick up Blue Knight’s mandoble and put it back on the wall.

3rd fight Ax (Yellow, Green)
  • Take middle pawn. Give the nod to run out the rails.
  • Pick up anything nearby on the only pass, run the rails back on “…unhorsed!”
  • Pick up the ax or anything else you can grab and run it backstage.

4th fight Mandoble (Yellow, R/Y)
  • Grab the kill sword and put it on the wall.


5th fight Double Sword (Red, Blue)
  • Bring third pawn to fourth laser dot. Run the rails.
  • Pick up lance on the first pass; anything else in the vicinity.
  • After you run the rails back, run the pawn and the light horse-head backstage.
  • While backstage, your knight should be on his horse. Arm him with an espada and then a lance

6th fight Sword & Shield (B/W, Blue)
  • Take your knights fight shield off the wall and arm him after he dismounts.
  • (?) Pick up the kill sword and run it backstage.

7th fight Big Bola (R/Y, B/W)
  • Backstage, grab a horse sword and wait with the horse.
  • When the MC says “Black and White Knight, your ambition is a poison that…(or something like that)”, run out to your knight and give him the horse and the sword.
  • Wait near yellow corner, be sure to move up to the R/Y shield after that knight is unhorsed, grab the disarmed horse sword.
  • When your knight dives overhead of the R/Y knight, grab a mandoble from the wall and arm him with it.
  • Pick up your knight after he dies.


Friday, September 21, 2018

Yellow Squire Stage Directions

Big Ring 
Wait by YELLOW CORNER. Collect LANCE and RINGS from YELLOW KNIGHT.

Flags 
Grab FLAGS from BLUE CORNER. Throw YELLOW FLAG to R/Y SQUIRE. Go to YELLOW CORNER.

Javelin 
Retrieve JAVELINS from YELLOW CORNER. Hand out to KNIGHTS. WAIT in YELLOW CORNER. Retrieve JAVELINS from opposite end after GREEN KNIGHT finishes, and PUT AWAY.

Little Ring 
Retrieve LANCES from YELLOW CORNER and hand out to KNIGHTS. Check for FOOLS in FRONT ROW. Wait at LITTLE RING RACK, then go to MIDDLE of arena. Bring RACK DOWN if RING comes down, then put it UP after B/W puts in new RING. Retrieve YELLOW and RED KNIGHT’S RINGS afterwards. Get JOUST LANCES from YELLOW CORNER and put them in BLUE CORNER. Put SHIELD from BLUE CORNER on TOP LANCE. Re-roll RINGS with B/W SQUIRE. Exit Arena.



Fight One: Small Bola (R/Y, Red)
Pawn: first black.

  • After Yellow Knight rides by, wait by rail. 
  • Retrieve lance or tips on both passes. Run rails back on dismount. 
  • When R/Y knight throws his shield, grab ax, bola, and red shield. Run equipment backstage.


Fight Two: Mace (B/W, Blue)
Pawn: third black.

  • Pickup B/W’s lance after First pass. Shift down to light horse rail. Carry rail back after B/W knight dismounts. Carry equipment backstage. Go back to light horse rail.



Fight Three: Ax (Yellow, Green)
Pawn: Light horse head.

  • First pass, rearm Green Knight with a lance. Second pass, when MC says, “…Unhorsed!”, run the light horse rail to the wall. 
  • Get an espada and yellow shield from the wall OR the large ax (check the board). Give the weapons to the knight and take his helmet. 
  • During the fight, Yellow Knight will push Green Knight with his shield. When this happens, grab his espada from the ground and give it back to him, OR give him a new one if he was using the ax. 
  • When he wins, grab a mandoble from the wall and wait at B/W section. When your knight gestures you over, give him the mandoble and take his espada. Give the espada to the Red Squire. 

Fight Four: Mondoble (Yellow, R/Y)

  • After yellow knight dies, carry him backstage.



Fight Five: Double Sword (Red, Blue)
Pawn: Heavy horse.
Run rail on nod. After FIRST PASS, retrieve RED KNIGHT’S LANCE/TIPS. After SECOND PASS, pickup any extra TIPS (otherwise wait). On the RUNDOWN, retrieve RED KNIGHT’S USED LANCE. When the MC says “DISMOUNT”, run the HEAVY HORSE HEAD and HEAVY HORSE HEAD RAIL back to the wall. Immediately bring HEAVY HORSE HEAD backstage. Then immediately return to RED CORNER. After the fight has concluded, retrieve the THREE ESPADAS that were thrown during the fight. Put them back on their rack. Bring any extra equipment backstage.


Fight Six: Sword and Shield (B/W, Blue)

Backstage—only on the last show of the day—take all shields and weapons from under the board and bring them to the warehouse. Weapons go in their designated spots; shields go next to Damien’s workbench. 


Fight Seven: Big Bola (B/W, R/Y)

  • Grab Broken lance and sword.
  • Grab bola and R/Y shield.
  • Grab the kill sword.

Tuesday, September 18, 2018

Green Squire Stage Directions


Big Ring
  • Run to the blue section shield with poop bucket; place bucket under shield and scooper under lance rack.
  • Take the Green knight’s lance, remove rings and give to R/Y Squire, set lance on lowest rung of rack.
  • Run to dais to catch knights’ fallen flowers.

Flag Toss
  • Run out to stand beside R/Y Squire and pick up any flags that the knights drop. R/Y sets up the flag stand; toss him the next flag leaning against the wall behind you. First B/W, then red.
  • Run to the dais to catch flowers again.
  • After all winning knights get flowers, peek behind the curtain and nod to the Red Squire. He will open the curtain. Attach the chain around the curtain to keep it from being loose.
  • Go stand in front of the Green section shield.

Javelin
  • The other squires will hand you the javelins after the knights have thrown them into the target. Jab them in the sand to make two piles for hits and misses. Try to keep the colours on their respective sides if possible.
  • After the Green knight emerges from the tunnel, help the Red Squire unchain the curtain and wait to catch flowers.

Little Ring
  • Run to R/Y Squire; he will hand you a ring to hold (or maybe you have to take it off the wall).
  • Keep an eye out for waitresses or patrons near the edge of the arena. Warn them that lances are coming.
  • Pick up any rings that fall off the bar and attach them to empty ring holders that R/Y squire may hand you. After three knights have passed, quickly place the ring holders on the wall. Unhook the bar and place on the wall. Run backstage and open the curtain when Lord Marshal says, “…East and West!” Close the curtain behind him, then take his horse to its stall.

Joust pres position is third from the right (last open position). Take a big side step to the left when you get to the end. Both Green and Red squires should be shoulder-to-shoulder and lined up as if they were standing together on the stairs in the audience.

1st Fight (Small Bola)
  • Run out the pawn to the fourth laser dot, behind R/Y who has the horse.
  • Take the R/Y knight’s disarms (lance, feather, shield), place on the lance rack, run to 4th position on rails. Wait for 3rd position squire’s signal to run out rails.
  • First pass pick up Red lance, second pass pick up tips.
  • Clear rails on dismount, place pawn near flag stand on Yellow side, clear R/Y knight’s disarms and anything else you can pick up along the way.
2nd fight (Mace)
  • Place 3rd position pawn on laser-dot after Lord Marshal leaves spotlight. Give the nod to run out the rails after Lord Marshal turns his horse away.
  • Pick up tips both passes, maybe pick up shield if it lands nearby.
  • Clear rails on dismount and run pawn to flag stand on blue side.
  • Clear mace and anything you find along the way.

3rd fight (Ax)
  • Stand near red corner, salute your knight and prepare to rearm Yellow knight with lance. You don’t run out pawns or rails this time.
  • First pass: rearm Yellow, then run to pick up Green knight’s ax or sword & shield depending on what the board says they’ll be using that fight.
  • Arm your knight after Yellow’s horse runs by you.
  • Pick up an espada (short sword) from the wall. When Yellow Knight throws his shield, run out and rearm Green with the espada.
  • After Green dies, pick him up and walk him backstage. Immediately run back out to the arena.

4th fight (Mandoble)
  • Pick up any weapons the other squires may have missed. Replenish lance racks if necessary.

5th fight (Double Sword)
  • Place 3rd position pawn on laser-dot after Lord Marshal leaves spotlight. Give the nod to run out the rails after Lord Marshal turns his horse away.
  • First pass, pick up tips. Second pass, pick up tips and blue shield.
  • On dismount, run the rails back and bring the 3rd position pawn backstage with anything else lying at the edges of the arena that you can carry (lances, shields, helmets, maybe even another pawn).

6th fight (Sword and Shield)
  • When the Blue Knight dies he will throw his shield to the wall. Clear it along with a nearby sword sticking in the sand
  • Pick up any swords the other squires may have missed

Final fight (Bola)
  • Clear the broken lance and horse sword
  • Clear the R/Y shield and Bola after it is thrown
  • Clear the kill sword

Final Pres
Give the “Hup!” when the MC starts talking again after he says “…queen of love and beauty.” Give the final “Hup!” when all squires are lined up in front of the tunnel.