Retrieve your knight's lance and rings. Collect rings to give to Blue Squire.
Flags
Bring flags to middle of arena and unfurl them. Toss the to Zebra Squire. Pick up any flags the knights drop and toss them to Yellow Squire. Run backstage after the game is complete.
Javelin
Wait for Green Squire's nod to open the curtain, then chain the curtain. Wait backstage for the duration of the game. While there, you can move the joust shields from the railing to the tractor (leave Red and R/Y shield on the railing). Unhook and close the curtain after the game is done.
Little Ring
Run out and, if necessary, help Zebra Squire set up the pole. Lookout for patrons and staff in the front row. Pick up any rings the knights drop. After the game, let the horses ride by then put the empty cartridges on the wall, take down the pole and return it to its rack. Wait in front of the curtain in case one of the knights drop their favours.
1st Fight Small Bola (R/Y, Red)
- Run out with the heavy horse-head
- After all horses ride by, arm your knight with a lance and the joust shield on the rack.
- Re-arm R/Y Knight with a lance
- Give your knight the rundown shield after he has been unhorsed
- After the rundown, take your knight's helmet and shield and set them against the wall. Grab the small ax and red fight shield from the wall; present them to your knight in the spotlight.
- When shield is thrown, re-arm your knight with a mandoble.
- Pick up your knight. The other knight will call him in for a handshake, so you can let him go.
2nd fight Mace (B/W, Blue)
- Set up the heavy horse-head and run out the rail.
- On the passes grab the broken lances and the shield.
- Move up a pawn. Run the rails when B/W knight dismounts and return pawn to green corner.
- Clear whatever you can.
3rd fight Ax (Green, Yellow)
- Place a pawn on the fourth laser dot and run out the rails.
- On first pass, collect the lance. Second pass, run back the rails and grab Yellow's discarded lance, shield, and whatever else you can carry to the backstage.
- Pick up Green Knight's kill sword and hold onto it. Wait in red corner.
4th fight Mandoble (Yellow, R/Y)
- Yellow Squire will hand you another espada. After the fight concludes, run the two swords up to yellow corner and stick them in the sand, near the wall.
5th fight Double Sword (Blue, Red)
- Run the rail to the light horse-head.
- Re-arm Blue Knight with lance.
- Take your knight's helmet and give him a fresh lance. Also pick up his discarded lance and shield and stash them near the wall.
- Quickly run the rail back, then grab the two espadas you stuck in the sand. Run them across the arena to arm your knight in the spotlight.
- Pick up your knight.
6th fight Sword and Shield (B/W, Blue)
- Clear the Blue Knight's espada and shield.
7th fight Big Bola (B/W, R.Y)
- Clear Broken lance and sword
- Clear Bola and shield
- Get the kill sword